See parts one, two, three. and four.
2011 to The Present: The Virtual Living Room
There was a roughly two year period between Summer of 2009 and early 2011 where I wasn’t running my game. This was because two key players once again moved away. But this time around there were solutions.
- Broadband gave us Voice over IP with unlimited hours worth of global teleconferencing
- And now there were a wide variety of software utilities to make things easier.
- Random name generators, random map generators
- Character administration tools
- RNG dice servers, cloud file storage and shared workspaces
- And most important, something new: network ready, virtual tabletops
So this time around, it was easy for me to turn the entire planet into my living room.
But I was hesitant at first. I claim to be built for the future but, in the end, I’m just as reactionary as the worst of them! The real driver behind yanking me into the 21st century was my old, dear friend. It was him that “got the band back together” and made it all happen (Really!). But there were significant changes in the player lineup (with folks joining in from NYC, Bahrain, Thailand as well as members of the old Seattle Crew.) and that required that I create a new thread in Udra.
I called it “Going Postal” (And in later months, I plan to back-post the many, many recorded sessions from it so, keep checking the prior hyperlink!) and it was the first time Udra started getting well documented and the world building began to get formalized. “Going Postal” built off a plot excuse I used in “Circus of the Mighty:” The Royal Postal Authority. In the campaign calendar, it started in 6252 RCE.
Significant Udran Events
- Ellen I, Udra’s superhumanly intelligent prodigy queen, celebrates 15 years in power. By this point, at 25, despite the tumultuous changes she’s made to the political, economic and social fabric of Udra, her rule seems stable and unassailable.
- Baroness Hilda of Jars, former Field Captain in the RPA (Agent #122), is granted all the land of the Isle of Jars, given the title of Baroness, is promoted to command the RPA, and is invited to the Queen’s Small Council.
- Sir Stirge Barnaclesucker, is knighted, the first of orcish blood to be so, and assigned to a raising squad of military intelligence agents, described later.
- Sir Dwalor, nearly five years lost and presumed undead in Nyambe, is found, destroyed and his ashes are returned to rest at the Temple of Molna on the Isle of Jars.
- Chebo the Drowned, captured by the Circus of the Mighty more than 5 years previously, is found to be a lich, at large in Nyambe, and plotting to attack Udra with haggish and vampire allies and a huge fleet of orc pirates.
- The Aquatic Cold War between Udra’s Sea Elves and Sea Hags is finally broken as Chebo’s plot is defeated and the lich is finally and truly destroyed. The Sea Elves a notoriously secretive people open the first diplomatic mission in Waylon.
- The master weaponsmith of the Dwarven City of Glesnok is “soul-napped.” The RPA’s best squad, uncovering this crime, volunteers to investigate. A plot of multiversal scale is uncovered hatched by Half-Dragon Ihirijika in his Iron Fortress on the Plane of War, Acheron.
Notable Udran Characters
- Hinkwe Dolsalkhdie
- As acting squad leader, he is a friend to all animals and a deacon to the God of Falcons. With supernal senses, his skill in archery is peerless! Born to the elf nation of Talithanth, Hinkwe joined the RPA’s Troubleshooters initially because it seemed like a fun gig. But his frivolity hides a devastatingly shrewd tactical sense.
- Maceo Eh Xous
- The brains behind the muscle, a scholar, bard, landlord and innkeeper. Born as one of the extremely rare Udran gnomes. He has been in the Queen’s Troubleshooters from the beginning, his arcane music has saved the squad many times. Modest in spite his profession, Maceo has almost singlehandedly changed the music styles of Udra.
- Frickalind
- Unshakable, unflappable, serene but always highly observant and never foolhardy, Frickalind is unnervingly calm in all situations. As hierophant and priestess of Crondussa, she has been with the Troubleshooters since the beginning. As the conduit of all manner of defensive and divinatory magic, as the claw of the Goddess of Eagles, Frickalind has saved the squad many times.
- Bussell Hedgerow
- Stubbornly whimsical, defiantly mercurial, Bussell has defied the dour stereotype of Udra’s halflings. A fire and mind sorcerer, gifted with unnatural sight and a richly appointed mansion in a pocket universe, Bussell has long considered himself the Troubleshooter’s psychological war officer or, if needs be, the architect of firebombing campaigns.
- Lingerhol Keekway
- A darkwood stalker well trained in the culture, languages and tactics of orcs, Lingerhol is never one to draw his weapon first. The half-elf is without doubt one of the best equestrians in Udra. It is rumored his steed, Tantalus, is in fact an infernal familiar with godlike powers. A man of extensive letters, he has yet to publish any of them.
- Sir Stirge Barnaclesucker
- As RPA badge number #138, Stirge was the main close combat muscle in the days of the Circus. A long reformed half-orc pirate, herpetologist and businessman, he was rewarded for his long service to the Queen with knighthood and a seat on the governing council of the Isle of Jars. He reports only and personally to Baroness Hilda, his liege. He was been called back to service to join the Troubleshooters on their mission to find and destroy Chebo the Drowned. He has remained with them since.
- Golath the Red
- Cousin to Hendar the Heroic, fan of the exploits of Agent 101, Sir Arthur Trumblebone, Golath was RPA academy trained and scored the highest marks in the Civil Service Examination since its institution 13 years ago. He was immediately assigned to the Troubleshooting Squad but was soon replaced by Sir Stirge.
- Hit Phar
- A seven foot tall, giant walking slab of muscle, following in the footsteps of Sir Stirge, Hit was another half-orc to take a chance to better himself in the RPA. With the Troubleshooters from the earliest days, he was mostly known for his truly omnivorous eating habits, his huge appetite and his tendency to be cougar-bait. For reasons yet to be explained he was suddenly transferred to the RPA’s back offices.
This is a hilariously insightful chronic of the last few years of gaming (in Meatspace time). Together with parts 1-3 it demonstrates the epic depth and breadth of the Udra world and surrounding planescape you’ve envisioned for decades now. We know that whichever way we could possibly imagine to turn, we will be greeted with cheerful omniscience and gleeful lust for the megadamage committed in the name of RPA deliveries!
Well, thanks!
The sad thing is, I didn’t take better records of early and middle age of my campaign. Considering I’ve devote nearly 40 years to this crazy hobby of mine, it sometimes bothers me how cavalier I am with it. I suppose if I really bore down on it, I might have become a game designer or something.
But then again, that sounds too much like work! What’s the point of having a hobby if it isn’t just fun for fun’s sake? So I try not kick myself about it.