Working in a coal mine, going down, down–

So where have I been these last two months? I’ve been extremely busy:

  • Building a website for a new customer. (Yes, I know the site concerns rather dull subject matter but it pays the bills.)
  • Shipping out a lot of orders, updating their site and doing lots of technical support for my new employer.
  • Trying to figure out how to make this difficult bit of software work for a small doctor’s office I support.
  • Sundry other things–updating other sites for other customers, getting my taxes ready, holidays, etc. etc.

It’s weird. For nearly a year, no serious work and then all of sudden a deluge of tasks. There are still many projects I have yet to do before things diminish to a dull roar here at the mighty, mighty Farlops Industries. Let me list them in order of priority:

  1. Moving Lord Odinmank’s site into Movable Type. I plan start this immediately upon launching the Dice Institute site.
  2. Updating this site and this site. I will not start these until point one is launched.
  3. Way back in November and over the sea, in Thailand, Odinmank launched a few lanterns to memorialize Wade. I want to add those images and text to Wade’s memorial before it scrolls off my root page.
  4. Income taxes should be easier this year now that I’ve finally got a system in place to keep track of things. No declarations this year either.
  5. A few more installments of the Udra’s History.

I even worked on MLK Day and didn’t even give him a post, something I’ve been pretty strict about. Just all of a sudden paying gigs came hurtling out of the labor dimension. I’m thinking of raising my rates if this keeps up.

Not really a coherent entry but just thought I’d keep the site fresh with something this new year. Last year was very sparse in new posts, I hope to make up for that this year.

Posted in Personal | Comments Off on Working in a coal mine, going down, down–

Mine is a dying art.

Over the last 8 or so years, blog scripts, site content management systems, site hosting, and desktop web publishing clients have grown so sophisticated that authoring and administering a personal site is trivial these days. If you can deal with Microsoft Office, you can do this.

Microsoft, spotting an area to dominate, has already made many significant strides in this direction. Many hosting services, often on some flavor of Unix, offer by default FrontPage extensions. Most of Office has ways to export data and content from Microsoft’s proprietary formats into slightly less proprietary XML and HTML.

Purists like me may sneer at the dreck Word generates and claims is HTML but it’s on dreck like this that a medium is democratized.

I just got a opportunity from a current customer of mine. He lead me to another fellow who described something that would be ideal for a blog tool. So I told him, the potential customer, that instead of paying me, he should look up TypePad hosting and the Ecto desktop blog client. Sigh. Mine is a dying art.

Posted in Webmastering | 5 Comments

A brief stay in a city of villains

In the endless fog shrouded moonlight,   Device Five surveys Port Oakes.

So I’ve been playing City of Villains once every few months on my friend’s son’s account as I house sit for them. So why wasn’t I playing World of Warcraft, which was also on my friend’s machine? The irrational reasons I haven’t tried WoW yet are:

  • Simply everyone is doing it these days or has done it.
  • Since I play paper-based fantansy role-playing games in hardspace I get enough of that genre in my life.
  • Maybe it’s just because WoW doesn’t let characters wear fezzes like Asheron’s Call does. Now that I think about it, Neverwinter Nights doesn’t let you wear a fez either. This is important. I like the enormous customizability of the COH/V character editor. COH/V has five types of characters, each with a big range of abilities to chose from and tune but, for me, what really makes a character unique in a NRPG is how it looks not what abilities it has.
  • I think the premise of COH/V works better for NRPGs.

Device One waits in Fort Darwin

Let’s examine that last point. My reading of some comics seems to indicate that the costumed adventurers are nearly as common as ordinary people in the big city. How many superheroes are in Marvel’s New York or DC’s Metropolis? Scads and scads! You can hardly spit without hitting one! An issue of The Tick once parodied this ubiquity years ago; the superheroes were so common in New York they had to ration out the criminals! In The Defenders of Stan (Which I highly recommend if you have the bandwidth!) this is taken to its logical extreme with hilarious results.

In fantasy novels however, with some key exceptions, the heroes tend to be very rare and exceptional. They alone change the world.

Device Two stands a boat deck with one of its peripherals.

The experience in NRPGs is that everyone who logs in to play is exceptional, if not superhuman, so why not roll with that unavoidable fact? Imagine a world like Ha and Moore’s Top Ten and you have City of Heroes/Villians.

Anyway, let’s look at what I’ve done.

I’ve built a collection of five robotic characters each with a different tactical focus. I was inspired to do this because:

  • My misanthropy–call it the Susan Calvin gene–drives a strange attraction to the ruthless killing machines of science fiction. (I suppose I should reconsider this. The nightmare is fast becoming a reality, if recent US warfare is any guide.)
  • Over two years ago Wade introduced me to City of Heroes. There I created another robot, Device Zero. I only played for a few hours at his apartment but the character stuck in my mind.

Device Three, just prior to activating its cloaking projector.

I tried to give them a background that tied into the City of Heroes/Villians history. They were built by Arachnos technicians (Arachnos is a secretive, quasi-fascist organization bent on tyranny, world domination and the usual bad guy goals.) to serve as support for their supercriminal gangs and hit squads.

The way I imagine them, the Devices aren’t capable of human levels of thought. Their brains are more like those of pack and herd mammals; they imprint on someone as leader and simply follow orders, unconcerned about morality and other higher issues.

I’ve tried to give each robot powers that seem realistic, just within possibility for military hardware of the near future. So I’ve avoided flight, mind control, telekinesis, fire imps, magic energies and such flummery. I tried to make each robot look vaguely similar, variations on a basic chassis but, with suggestive differences.

Device Four, just prior to setting fire to a warehouse.

Device One is obviously a brute archetype. It’s enormous with big hands for smashing things and long legs for running and leaping. It’s clearly the heavy tank of the squad. It’s got red highlights but, what does it really need to hide from?

Device Two is built from the mastermind archtype. Short and thin, it commands a small squad of simple robots; it has a distinctive crown of green antennae. Device Two’s intelligence is destributed among the bodies of its control and peripheral units. It’s not really complete until all units are present.

Device Three is built from the stalker archtype. It’s tall and wiry with humanoid hands and feet for fighting hand to hand with superhumans; it’s built for stealth despite its striking yellow appearance.

Device Four was built from the corruptor type. It’s covered with protruding bits of metal and vents to act as heat sinks as it uses its incindiary weapons. Despite the use of fire, it has misleading blue highlights.

Device Five is built from the dominator type. It has a broad stance with heavily articulated legs for leaping and stability against the recoil of its projectile weapon. It’s got orange trim.

So, I’m trying to get them to roughly the same level and all together in one gang of supercriminals, preferrably a heavily robotic one. That way they’d all be together and other supervillians on the team could activate the unit needed for the whatever situation they faced.

This story is unfinished. Perhaps in a few months or so, I’ll get them together.

Phytomancer steps out of the resusitator at Fort Darwin.

I’ve built two other characters: Phytomancer, who’s pictured here, and Brain Liche, whom I don’t have a screenshot of. Phytomancer is basically a ruthless wizard with magic that focuses around plants. She’s sort of an ecoterrorist. Brain Lich is an undead parasite with mental domination, telekinesis, magic and such. The Brain Lich is amoral and considers all other beings as insects to crush under foot.

This makes me think of interesting experiment the COH/V designers could try. Perhaps they could allow player’s characters to undergo a moral transformation and join the other side. A hero could fall into evil or a villain may attempt redemption.

The other thing I’m thinking of is cliche in software games. I don’t make superbabes or superhunks. As a genre reader, I’m heartily sick of the crime-fightin’ in lingerie cliche. No bikini girls with machine guns or fur jockstraps for me, thanks! I got no problem with that; it’s just that I don’t wanna do it myself.

Posted in Games | 7 Comments

Sigh, standards support, yet again

There were images in my last post but, many of you probably didn’t see them because Internet Explorer 6 doesn’t support cascading stylesheets as well as it should.

Now, you really shouldn’t worry about this because Microsoft Vista is coming out soon. If you buy a new computer with Vista, many of you out there will get your browser upgraded whether you want it to be or not. The rest of you have already migrated to Firefox, Opera, Safari, Galeon and so on or have already installed Internet Explorer 7 on XP. So, one way or another, this problem will soon solve itself.

This site was never really known for being the cutting edge aside from the fact it has used semantically pure, accessible markup and cascading stylesheets for more than six years–long before those things became hip. And yet, supporting the broken implementation of IE6 has proved tedious. Henceforth, on my personal site, I’m hiding all my stylesheets from versions of Internet Explorer earlier than 7. I’m consigning IE6 to the same bin as Netscape Navigator 4 and other browsers with bad support for cascading stylesheets.

Of course my site will still be entirely readable and usable in all browsers. It’s just that Internet Explorer 6 will get unstyled markup and fewer client scripts from now on. Which is probably a good thing actually.

Posted in Webmastering | Comments Off on Sigh, standards support, yet again

My friend, Wade, is dead.

Every one is a moon, and has a dark side which he never shows anybody.
Mark Twain, Following the Equator (1897)

Wade examining some game cards.

I apologize for the length of the following. I didn’t have time to make it concise.

How do I start?

On Monday evening, October 23rd, sometime before 6:24PM, a very close friend of mine for seventeen years, Wade J. Tyler, got into an argument over a utility bill with one of the tenants he was renting a room to. This might have just ended in a scuffle, thrown punches, someone calling the cops and perhaps a few charges, if Wade hadn’t owned a shotgun. As it was, it ended in a murder-suicide.

I first heard this news on Wednesday the 25th. The cops had went through Wade’s address book and started calling friends and relatives. People started calling people until eventually the news reached me.

How could Wade do something like this? How could this happen?

Wade was one of the most mellow, gentle people I knew. It was true that he was introverted among strangers but among friends, he easily and openly laughed and joked. If he felt strongly about something, and when he was among friends, he was unafraid to voice his opinion. He had an easy and unforced sense of humor. He got along wonderfully with children.

I don’t think he was the cliched creepy, quiet loner who stockpiled weapons. For most of the time that I knew him he seemed entirely sane and normal. He had friends. He had a life.

But he was complicated and real. I knew him long enough to see how this could have happened. I feel particularly able to judge him because of how similar he and I were and how long I knew him.

He, like myself, was a passive-aggressive. His general response to confrontation, stress and anger would be to shut down and withdraw–shut down and stack up his own anger. He was one to avoid stressful situations. People like this, and I speak from personal experience, tend to rarely show anger until it’s already gone too far. People like this tend to let others treat them like doormats until one day they flip.

Some people don’t understand or deal with passive-aggressives very well. They don’t get the feedback they expect from us and so, in confused irritation, they keep needling until suddenly, and to their great surprise, we explode in their faces.

My guess is that Justin T. Horne, the man Wade murdered, was one of these people. From what I’ve read in news and heard from Wade’s sister, Justin, justifiably angry yet oblivious to where his badgering was leading, pursued Wade through the house needling him until Wade blew up and drew out a shotgun.

Wade would rarely blame others for his shortcomings. If anything he’d turn all his blame and anger inward so as to paralyze himself further. Related to this, Wade was never one to ask for help. He tended to keep his troubles to himself. This is another classic tendency of passive aggressives. If only he’d asked us, his friends, to cover his bills while he got back on his feet, maybe none of this would have ever happened.

Wade, like myself, wasn’t especially diligent. Or if he was, it was in very specific, economically useless ways.

A photo portrait of Wade. He is grinning.

Wade was very intelligent and perceptive. He’d have remarkable moments of creativity. He loved to discuss very abstract topics and was quickly bored with what he viewed as trivial.

It wasn’t that he lacked ability, he was just unfocused and undisciplined in his pursuits. He, like myself, was a slacker and rather scatterbrained. He, and I, procrastinated constantly when faced with something difficult or unpleasant.

So I’m not at all surprised to learn that he forgot to pay bills, failed in his duties as a landlord, had unpaid traffic tickets or a suspended license. He’d forget a lot of important stuff like that. Actually he’d never really forget it. He’d just avoid it and fret over it until it grew into a crisis that had to be dealt with. This was a recurring pattern in his life. I myself have been there few times.

Wade, given these tendencies, really shouldn’t have been a landlord.

Wade, given these tendencies, probably shouldn’t have owned a gun.

I knew he owned one almost from the beginning of our friendship. When he first told me about it, perhaps anticipating objections, he went on at length about gun safety and training. Perhaps this lecture wasn’t really aimed at me. Maybe it was meant to reassure himself that he was being responsible.

His ex-wife was uncomfortable with it. His sister was uncomfortable with it. His parents were uncomfortable with it. Some of his friends were uncomfortable with it.

Why did he need that gun? If he were here, he’d probably give give us his reasonable opinions. And if we all knew him well, we’d trust him to be responsible and to make his own decisions.

But I think on that day, back in 1991, I caught a glimpse of Wade’s dark side. This is why I quote Twain at the beginning. Wade really liked Mark Twain as author and I think the quote is relevant.

He and I were different in many ways too. I’d never trust myself with a gun. I don’t even trust myself with a car.

But I’m a person who believes very strongly in letting others sort things out for themselves. There are lots of things others do, that I find objectionable. My friends are all a flawed bunch. I myself am very flawed. You try to look past that to find the good in people.

Now Justin T. Horne is dead. I mourn for Justin’s parents and friends. Justin is gone forever and I’m furious at Wade for doing something so stupid, something so unlike the rest of his life.

How could Wade show his face to me if he walked away from murder? Wade really cared. He was earnest to a fault. He had a code. How could he possibly live with himself after this?

I think Wade realized all this in the last few seconds after he saw what he’d just done. Overwhelmed with remorse, shame, guilt, he turned the shotgun on himself and escaped. The ultimate passive aggressive response.

The police say this sort of thing happens with depressing regularity all around the country. A bad day, a bad combination of personalities of all too real, all too flawed people that ends in death. It’s not a perfect world. It never will be.

Now, nearly eleven days after learning about this, my world is suffused with Wade-ness. Utterly trivial things remind me of him. I still cry at odd moments, though it is lessening now.

His sister told me that I was probably his best friend. That really, really, really hurt. Wade was a guy who deserved to have as many best friends as possible.

He’s left a huge hole in my life. All the more reason to be angry with him. He won’t grow old with us. He won’t be here to share any good news or bad news. He won’t be here to depend on. He left unfinished business. His life will always seem incomplete to me.

Wade as a toddler, Christmas 1971

I suppose this essay should have talked more about Wade’s earlier life but I know, even as long as I knew him, that I don’t have the entire story. You all have your own pieces of Wade’s story. Try to remember them.

I still love Wade despite this one stupid, crazy day. On the whole he was a good person. If you knew him, you’d see past the flaws, to the generosity, the honesty, the warmth, the fair play, the sensitivity, the creativity, the honor, the patience and all the other things that made him a sad loss to the world.

Pace Arko November 3rd, 2006
Posted in Personal | 10 Comments

Build your own laptop

This is some news to me (Which only shows the limits of my expertise.) but you can actually build your own laptop. Things aren’t quite as modular as desktops. You don’t have the freedom to use one motherboard with another case, power supply, screen or heat sink. But once you decide on the bare bones case you want, everything else you’re free to change within the limitations of the motherboard they’ve given you–CPU, RAM, storage, ancillary cards, networking, etc.

I’ve been reading about this for a few days now and I’m rather disappointed that no manufacturer offers a bare bones case that is ruggedized. My ideal laptop would be very light, very durable and very energy efficient. I don’t care about computational power or a giant screen since I’ll only be editing and viewing text on it–not gaming or editing and generating complex graphics. The hardest it will work is perhaps when rendering Flash objects or reading DVDs.

The flexibility of building your own laptop is not quite equal that of case modding desktops. I guess what I really want is a metal stamping and milling machines and plastic injection molds. Some have built laptop cases out of wood. But that seems too heavy and in some cases not durable enough to me. I may as well buy a light or ruggedized system from the big manufacturers.

Posted in Computer Support | Comments Off on Build your own laptop

Games on Linux and MSWindows

So if you don’t mind running the Wine emulator on occasion, if you don’t mind being careful with what hardware you install, if don’t mind native ports of older games or if you don’t mind games with older technology and sporadic support, there are tonnes of games you can run in Linux. This entry was prompted by something I saw in Digg yesterday about popular, free-as-in-beer, games native to Linux and, many times, Windows as well.

Posted in Games | Comments Off on Games on Linux and MSWindows

The Web equivalent of Reno, Nevada

So a friend of mine sent me an e-mail from an Internet connection near some sunny beach overseas telling me he has a MySpace page.

This drove me into paroxysms of pointless, defensive snootiness where I told him that he has his own web site, which is much better than MySpace. But I had to relent because there are things that Friendster and all those other, centralized social networking sites can do that a personal site can’t. There are some social networking tools that are hard to decentralize.

The other thing is that this circumstance emerged because of my own laziness. I had been promising him for a number of months now to get his site folding to Movable Type. This would at last give him the ability to edit pages in the way he wants. It would give the general public a chance to comment on his pages.

I tried once before, about four years back, to get him into blogging with Greymatter but it didn’t work well. Greymatter is limited and in some ways harder to use. Anyway we’ll try it again with MovableType.

Posted in Personal, The Internet | 2 Comments

Udra: My RPG Campaign History in Several Parts

See part one.

1989 to 1994: Udra Becomes More Serious, If Schizophrenic.

After a long hiatus, between ’84 and ’89, where I pretended I was normal person and denied my true nature, I met a new friend who revived my interest in roleplaying games again. To start with, his first character he built was a cleric! No one had ever, in six years of play, built a cleric in my game. This foreboded a new direction. Coming up with campaign background actually made sense now because here was a player who actually appreciated and demanded it. He wanted names, gods, local histories, heraldry, politics–he wanted the lot. He also GM’d, like myself. His campaign and style became a model for me. It was very inspiring all of a sudden.

Significant events in this period

  • The clearing of the dungeon under a storm giant’s castle. The Pins! The Pins!
  • Some people of doubtful sanity claim that all the orcs and hobbits disappeared for a year or so during this period only to reappear just as mysteriously. Their disappearance and reappearance was accompanied with the settling of a mysterious fog. Billy Bo Jim Bob, a hobbit illusionist, disappears with his fellows.
  • Xerxes and Sklanthar meet with a mysterious woman who spoke in a deeply arcane language and riddles. She never claimed to be such but Sklanthar thought she was some kind of goddess. Her disappearance coincided with the disappearance of spellcasters known as technos.
  • Jim the Hitchhiker sows his oats and spreads his psychic gifts as widely as possible. Later he is saved from all the strags by a buddy with a flying saucer.
  • Hugh Mann joins Xerxes and Sklanthar and begins a drunken, psychic rampage across Udra and realms outside reality. Eventually winds up being a bartender in Sigil.
  • Castle Clearmoon is cleared by Xerxes and Sklanthar.
  • The dungeon of Roghan and Zelligar is cleared and transformed into the main temple of Koyanesqatsi, which is devoted to the god Ummanah.
  • Udra is depopulated of ankhegs by the acts of the Knight Ogre.
  • Plague strikes the canton of Vos Obyorn. The clone of Duke of Damerand the Different is found and revived.
  • The amulet of the demon, Mr. Farlops is found but not recognized.
  • GrimJack is cursed with an insatiable lust for copper and an irrational hatred for all other precious metals.

Notable characters

  • Sklanthar Quintilia Regulus. The first player character ever to be a cleric. A priest of Ummanah. The Active Reformer.
  • Xerxes Zendesium. A Holy Warrior of Ummanah. Sklanthar’s right hand.
  • Hugh Mann, a mind mage and drunken lout.
  • Jim the Hitchhiker, a mind mage and a generally hoopy frood.
  • Sir Izak, an orphaned and knighted ogre.
  • Kickboxer from Katmandu, a troglydite monk who reveled in violence.
  • Annette Elbert Ugh, a kobold with giant strength who also reveled in violence.
  • Hadrian Laughminer. I can even recall what Hadrian was–just that the name was cool.
  • Zaire Zaire Nargoona. A throonish slaver.
  • Grim Jack, a dwarven thief.
  • Hendar the Heroic, captain of Sklanthar’s body guard.

Also during this period I changed the rule system twice. Originally, my rule set was a mix of TRS’ AD&D and Dave Hargrave’s Arduin. Then I coverted to the rules set used by my friend: Palladium. This I stuck with through most of 1990-1994 period despite it’s poorly balanced magic system.

Also during this time, another friend introduced me to the Hero System. I also began exploring GURPS. These were very powerful and flexible rules systems that could, in theory, model anything. They were like Unix. I was sorely tempted but I decided that most of my players would find such rules systems too complex.

Anyway, by the end of all this experimentation, I had decide to reign in all the chaos and dithering and present my players with consistency and unity of theme and genre. I threw out all the science fictional dabblings. I threw out the all the rules extensions, variations and so on and focused on playing strictly by AD&D rules. This takes us to third period.

Posted in Games, Udra, Udra's History | Comments Off on Udra: My RPG Campaign History in Several Parts

Makin' the Big Bucks Now!

So I just recently learned that my domain name is worth $10, 400 but my
actual site is only worth $564.54
. I also learned that I can reasonably demand $30 for each and every text ad that appears on my site.

Do you find those numbers hard to believe? Well, they aren’t that bad. Let’s see what Malda could charge for Slash:

Do these number still seem hard to believe? Well, welcome to the insane world of Internet advertising where even the most vaporous business models and scams can be taken seriously! I’m sure the builders of the value calculating tools I used to get these numbers have closely reasoned arguments behind their algorithms. I’m just glad I’m not working in search engine optimization.

Actually my friend Laughing Cow Cheese would probably grit her teeth for a moment and then patiently explain to me that even older, respectable and physical realms of the economy are based equally vaporous concepts. I mean how much is a glass of water to victim dying of thirst in the desert? How much is that same glass of water worth to kids with huge soft drinks in their hands?

Posted in Webmastering | Comments Off on Makin' the Big Bucks Now!